G_OBJECT_CLASS (st_bin_parent_class)->dispose (gobject);
}
+static void
+st_bin_popup_menu (StWidget *widget)
+{
+ StBinPrivate *priv = ST_BIN (widget)->priv;
+
+ if (priv->child && ST_IS_WIDGET (priv->child))
+ st_widget_popup_menu (ST_WIDGET (priv->child));
+}
+
static gboolean
st_bin_navigate_focus (StWidget *widget,
ClutterActor *from,
actor_class->get_preferred_height = st_bin_get_preferred_height;
actor_class->allocate = st_bin_allocate;
+ widget_class->popup_menu = st_bin_popup_menu;
widget_class->navigate_focus = st_bin_navigate_focus;
/**
(event->keyval == CLUTTER_KEY_F10 &&
(event->modifier_state & CLUTTER_SHIFT_MASK)))
{
- g_signal_emit (actor, signals[POPUP_MENU], 0);
+ st_widget_popup_menu (ST_WIDGET (actor));
return TRUE;
}
return widget->priv->can_focus;
}
+/**
+ * st_widget_popup_menu:
+ * @self: A #StWidget
+ *
+ * Asks the widget to pop-up a context menu.
+ */
+void
+st_widget_popup_menu (StWidget *self)
+{
+ g_signal_emit (self, signals[POPUP_MENU], 0);
+}
+
/* filter @children to contain only only actors that overlap @rbox
* when moving in @direction. (Assuming no transformations.)
*/
gboolean hover);
void st_widget_sync_hover (StWidget *widget);
gboolean st_widget_get_hover (StWidget *widget);
+void st_widget_popup_menu (StWidget *self);
void st_widget_ensure_style (StWidget *widget);